execute store result storage vs:system temp.streamChange.min int 1 run function vs:system/game/rules/get_value {index:{id:"void_stream_change_min_time"}}
execute store result storage vs:system temp.streamChange.max int 1 run function vs:system/game/rules/get_value {index:{id:"void_stream_change_max_time"}}
function vs:system/game_ctrol/void_stream/time_random with storage vs:system temp.streamChange
data remove storage vs:system temp.streamChange